Evolve – new details, four classes, AI wildlife, open environments and more

Full list below the cover, it’s info from the new issue of Game Informer

evolvecover

  • Game is in development for three years
  • Turtle Rock has around 75 employers
  • Very lush and large outdoor enviroments
  • Lots of AI wildlife
  • Monster evolves by eating the wildlife
  • Share’s a portion of the story, says it isn’t the focus
  • Only shows hunt mode
  • Monster wins if incapacitates or kills all 4 players at the same time / Hunters wins by killing the monster
  • Incapacitated hunters can be revived for a short amount of time
  • Dead hunters are brought back after 2 minutes by a dropship
  • Dropship also brings any player that dies in the 2 minutes interval
  • The monster can also win by completing an objective after getting to final form
  • The objective on the level shown was destroying an barrier and killing some civilians
  • Weapons have unlimited ammo, balanced by magazine sizes/cooldown
  • Automatically runs if not shooting
  • Four classes of hunters Medic, Assault, Support and Trapper
  • Assault focus is to deal damage, also have a personal shield
  • Medic has an area of effect health burst
  • Support role is to improve the ability of other classes
  • Trapper has an mobile arena that can trap the monster
  • Medic is called Val, has an medgun that heals and revives players
  • Also have a tranquilizer gun that highlight and slow the monster
  • For offensive the medic has an sniper rifle, that double the damage where it hits
  • Assault called Markov, comes with proximity mines and two weapons
  • Assault rifle for long range and lightning rifle for close combat
  • Support is named Hank, has an laser canon for calling orbital barrages, which limitates the monster moviments
  • Also has an shield projector to use on other players
  • Trapper called Griffin, has an harpoon gun that stops the monster going forward
  • Also has a submachine gun and sound spikes
  • Trapper is the most advanced class
  • All classes have an jetpack
  • Double tapping the jetpack button performs an dodge
  • Turtle Rock says that there will be more kinds of each class, with different equipment
  • Trapper with harpoon mine used as example
  • Monster is called Goliath, hybrid of ape, snake and xenomorph
  • At the final stage is over 30 feet tall, and is a lot more powerfull
  • At the start can use basic punch attack, leap long distances and climb walls
  • Has 4 special abilities, can choose 2 at level 1, gets one more at each level
  • Charge Attack, Leap Attack, Rock Throw, Fire Breath
  • Some wildlife are as big and dangerous as Goliath
  • Can gain armor and evolves by eating other animals
  • Enters an cocoon to evolve, is vulnerable in this stage
  • Running leaves footprints behind, carcasses attracts birds, leaping causes lots of noise and scares the wildlife
  • Can also move slowly for stealth
  • Plenty of other monsters, Goliath is the most basic one
  • Players can loot perks by killing the special wildlife
  • Matches by GameInformer took around 15-10 min each

Wildlife:
Sloth
As big as Goliath, only attacks when provoked

Trap Jaws
Kinda like an Dog x Dinosaur, is weak alone but can be dangerous in a pack

Spotters
Emits sounds if you get close, usefull for hunters

Carnivorous Plants
Devours anything close, if an hunter is caught by it will need help to escape

Source and images: NEOGaf

evolve

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