Wait, so is it real time or turn based? Or both at the same time? Well, this is what the developers say about the system in Contact Vector:
It seemed to us that players wanting a deeper level of gameplay and more depth would like more time to think about their moves than is possible in a real time game. To this end we want to allow you to set regular pauses in the game that give you more time to give orders to your fleet.
For example you might set a turn length consisting of sixty seconds for putting down orders and two minutes of simulation time. That sixty second pause would allow you to think more about your strategies. You can also decide if you want to allow alterations while orders are being executed or not.
Sounds pretty neat. I’d suggest visiting the official site to learn more and also to check out the Contact Vector style demo. The Kickstarter campaign for the game just started too. Please note: the initial release of Contact Vector will be a multiplayer game. However, the single player is one of the Kickstarter stretch goals.